tag:blogger.com,1999:blog-34404908.post5826947358499258016..comments2023-10-28T09:29:12.396-05:00Comments on Existential Worlds: Err, cough... "my" MMORTS Design IdeaCyndrehttp://www.blogger.com/profile/16774677638149602646noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-34404908.post-70106142755485755752006-09-21T09:33:00.000-05:002006-09-21T09:33:00.000-05:00Oh, ok. That makes sense.Oh, ok. That makes sense.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-34404908.post-89823914169961259202006-09-20T18:31:00.000-05:002006-09-20T18:31:00.000-05:00LOL, thanks for the heads up on the typo!
The ide...LOL, thanks for the heads up on the typo!<br /><br />The idea behind the unconquerable city is to maintain some level of immortality for the players. However, to combat the horde and grow mentality, the mechanics of development are such that no progress is possible with no trade or expansion.Cyndrehttps://www.blogger.com/profile/16774677638149602646noreply@blogger.comtag:blogger.com,1999:blog-34404908.post-33852215748894297522006-09-20T16:58:00.000-05:002006-09-20T16:58:00.000-05:00Oh, one more thing. It's existence with an "e." It...Oh, one more thing. It's existence with an "e." It's ok, I had a typo like that in my tagline for a month before I caught it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-34404908.post-55565060335218523512006-09-20T16:55:00.000-05:002006-09-20T16:55:00.000-05:00Anyt site that directly compliments me gets permal...Anyt site that directly compliments me gets permalinked :)<br /><br />I disagree with your point on unconquerable starting cities, as that mechanic encourages the aforementioned base-sprawl strategy and limits mobility. It comes down to taste in the end, I suppose, but one of the main reasons I stopped playing multiplayer RTS a few years ago was because every player in every round employed this exact strategy of simply expanding bases to conquer the map.<br /><br />Other than that, those are some excellent ideas, especially the clans. While I prefer a game where organizations like this aren't strictly game mechanics for the freeform political maneuverings and boundary disputes it affords, a clan or guild system would undoubtedly appeal to a broader player base. I would certainly still play a game with that sort of system in it.Anonymousnoreply@blogger.com