It's been an interesting year for us at EA Mythic, a year filled with newI admire any company that cares more about the quality of the product than they do about their artificial time lines. This shows that they have a serious belief in their game, and its eventual success, or else they would just pump out an unfinished product and hope for the best. They are learning from the 'Blizzard model' and recognizing the failure's of the Sony style of production.
challenges, new opportunities and of course, a year filled with WAR! We have
watched Warhammer Online become one of the most highly anticipated MMORPGs in the world as it garners praise from the press, earns kudos from the community
and receives enthusiastic support from our partners and friends at Games
Workshop. I’m happy to say that the task of bringing WAR to life is going well
here at EA Mythic. However, we have important news to share and as always, we
want you, the WAR community, to be the first to know.
We have made the decision to move our ship date for the US and Europe to the first quarter of 2008. (Release dates for Asia will be announced at a later date.) Since our
acquisition by EA, we have been afforded many wonderful development
opportunities and we plan to take full advantage of everything that is
available. This includes taking several additional months to make the best
Warhammer Online is certainly on my radar screen, and has been for some time, but PR like this makes my participation in their release almost a certainty. If they keep up the good work, they may just have a game worth playing.